Each vignette offers you a small window into the vastness of Amashik—an ambient worldbuilding experience that unveils the untold tales and mysteries of this enchanting realm.
The stage was set in Shadegulf for Lord Urik’s seditious plot. The old man’s disdain for the fledgling republic he helped to found swayed enough of the ruling class to stir winds of insurrection. Yet it was his kin, Lord Uldrick, and his love for the Empire of old that set the kindling for rebellion.
With his back to The Ennead’s seat in the north, Jonah Urik, who’d spent his entire life in service of The Rule of Nine, now rode in direct opposition to it; held in his hand the flint and steel that could set it all ablaze.
-Excerpt from Volume 1 of “From Taverns to Empires: A Bard's Odyssey through Amashik” Written by Jolin Lovett
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Worldbuilding | The Nine
Nine families. 3 generations. Or so they thought. In order to understand the dynamics of the 3rd generation of the 1st Ennead we must first explore the dynamics of its 1st. As I hinted at in an older post on The Rule of Nine itself, which you can read below, there was a contingent of the 1st that never truly bought into the idea behind this new Republic Kingdom. Their decedents betrayed the Ennead in the 2nd generation in service of the Empire. This small coalition of houses couldn’t let the past die and they paid for it with their legacy, their linage, and their lives.
Worldbuilding | Revisiting The Nine
Before we go backwards, let’s re-establish where things stand. The 3rd Generation of the 1st Ennead is standing on the precipice of a first of its kind transfer of power. Upon the death of Queen Ellaria Shadoon the 2nd Disentanglement will commence (read about the 1st one